Monday, 3 March 2014

Maya to Houdini Conversion course: Part 1b - Getting around Houdini

In this lesson you will understand the differences between the Maya and Houdini workspace and how the concept of contexts in Houdini differ from the Maya workflow.  You will leave understanding the different mindset required to quickly and easily start using Houdini.




 In lesson 1b you will learn


  • How Houdini contexts differ from Maya workspace 
  • How Houdini lets you go deeper into object mode than Maya does 
  • Using the tab pop up menu feature 
  • How to create the basic primitives in Houdini and how their names differ in Maya 
  • How to go beyond the shelf buttons and really understand how the context based system in Houdini works
  • How to show/hide objects in Houdini
  • Chaining items together
  • How to merge multiple items together



The Full list of videos in the Maya to Houdini Conversion Course series here


Enjoy the lesson.

Please do use the share buttons to tell other artists who may be struggling with the switch across from Maya to Houdini.

Watch other videos in the Maya to Houdini Conversion Course series here

Why I created the course?

I've been working as a VFX artist for over ten years, one of the most common questions people ask when moving across from Maya to Houdini is 'how do I do xxxxxxx in Houdini, it's so easy in Maya, but I can't find the function in Houdini'.

Well the fact is that every software is different, not only do the functions have different names but different 3D software is built upon a whole architecture. To shift from Maya to Houdini requires to understand how the two pieces of software were built upon different architecture.

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