Hi, sorry it's been a while since my last post, been busy moving jobs and moving to a new city too (more about that in a later post).
Super fast update - I f i n i s h e d t h e m o v i e ! ! !
Now I am busy sending it off to film festivals around the world, a full time occupation unto itself.
For this post I will show how I progressed through all the various stages to complete the short film Digitopia: Discover Me, the processes I employed and how I managed the whole process.
Background
I have several years of experience as a CGI artist and filmmaker. I have worked in various guises as a Maya Generalist, Crowd Sim TD, Effects TD. Throughout the process I have used previz to gain approval for design elements that I wished to use further down the pipeline.
I have been making short films for several years, I have the ability to plot out sequences which portray various emotions relevant to the story. I have studied Film Directing and am fully conversant with the techniques used to direct attention including
à shot composition
à camera choices
à clear staging of foreground and background elements,
à editing and continuity cutting
à revealing and holding back information,
à pacing,
à use of contrast in lighting setups etc.
Previz Techniques
- Setting up the shots
à setting up situations and introducing characters
à presenting a story in a coherent and dramatic way
à contrasting the fast pace elements and slow paced elements
- Story boarding and concept art
à a shot list
à character designs
à environment designs
à lighting and effects designs
Storyboards to help set up shot sequences [credit: Lucy Blundell]
Concept art to help model environment [credit: Rob Richardson]
Concept art to establish lighting and particle effects [credit: Stephen Trumble]
- Blocking
The characters were left largely unanimated while I blocked all the compositions, camera movements and timings in
I would then assemble and edit purely to evaluate the camera movements and timings
- Editing
Basic posing which explains the character’s situation was enough to evaluate whether the edit was working and how I could change it.
Multiple iterations between blocking and editing were necessary before animation could begin
- Animation
With the cameras in place the animation allowed the piece to come to life
- Lighting
Through shadows and contrasts, lighting can heighten the tension in the script
- Effects
The use of expressions and ramps replaces keyframing used in traditional animation
- Compositing and grading
The final stage could not have been accomplished without a robust previz pipeline
- Managing the process
There were over fifty shots in the short film which I had to manage through the various stages (from blocking to grading) and provide feedback. Through the various different edits I appraised each shot and decided upon only those that merited their place in the final film.
There were many elements, that needed to be tracked. In this case I had to match up the GUI elements which another artist was providing
Dude! I'm so glad you're done! It's July now but what has beenthe response!?
ReplyDelete-Jesh